Original author(s) | Mixamo |
---|---|
Developer(s) | Adobe Systems |
Initial release | 27 March 2014; 7 years ago |
Stable release | |
Operating system | Mac OSX 10.8 or Win 7 and later |
Available in | English |
Website | www.adobe.com/products/fuse.html |
As of | November 2017 |
Help content landing page for Adobe Fuse CC (Beta). Create 3D models, characters.
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Adobe Fuse CC (formerly Fuse Character Creator) is a discontinued 3D computer graphics software developed by Mixamo that enables users to create 3D characters. Its main novelty is the ability to import and integrate user-generated content into the character creator.[1][2] Fuse was part of Mixamo's product suite and it is aimed at video game developers, video game modders, and 3D enthusiasts.[3]
History[edit]
The technology underneath Fuse was initially developed as a character creator at Stanford University[4] from the work of Siddhartha Chaudhuri[5] in Prof. Vladlen Koltun's group. Chaudhuri's work resulted in a SIGGRAPH publication in 2011.[6] Mixamo also partnered with Allegorithmic in the creation of Fuse.[4] All texturing within Fuse is driven by Allegorithmic's Substance Designer.[7] A beta version of Fuse was originally launched on Steam in November 2013.[1] Fuse 1.0 was officially launched in March 2014.[8] Adobe has stopped development and discontinued support for Fuse on September 13, 2020.[9][10]
Software[edit]
Fuse is a client based product that lets users choose and modify character components such as body parts in real-time.[11] Users can also customize their characters with clothing and texture options provided by Allegorithmic.[11] Fuse's main novelty is the ability for users to import and automatically integrate their own content into the character creation system, leveraging all the features of pre-loaded content.[1][2] Fuse characters are rigged through Mixamo online service. Characters have a bone driven rig and a blend shape based facial rig for facial animation.[7]
Use and availability[edit]
Fuse is used mostly by game developers and game modders. Fuse is available on Mixamo, on the Unity Asset Store and on Steam marketplace where it has a user base of 40,000 users as of September 2014. Fuse characters can be imported through a specific series of steps into games created with the Source SDK by Valve.
License[edit]
All content available within Fuse is royalty free and regulated by the Fuse End User Licensing Agreement.[12]
References[edit]
- ^ abc'Mixamo Opens Character Customization to User-Imported Content'. Digital Media World. November 30, 2011. Archived from the original on March 20, 2015. Retrieved November 23, 2014.
- ^ abMike Rose (May 21, 2014). 'Fuse character modelling tech receives more advanced customization'. Gamasutra. Retrieved November 23, 2014.
- ^'Mixamo Opens Technology to User-Imported Content'. CGSociety. May 21, 2014. Archived from the original on May 24, 2014. Retrieved November 23, 2014.
- ^ abDean Takahashi (November 7, 2013). 'Mixamo debuts Fuse character creation tool on Steam using Valve's Team Fortress 2 characters'. Venture Beat. Retrieved November 23, 2014.
- ^'3D modeling withmw-data:TemplateStyles:r999302996'>'Probabilistic Reasoning for Assembly-Based 3D Modeling'. Cornell University. Retrieved November 23, 2014.
- ^ abCraig Chapple. 'Accessible Animation'. Develop Online. Retrieved November 23, 2014.
- ^Dean Meyers (March 27, 2014). 'Mixamo's Fuse 1.0 Launched on Valve's Steam Platform'. VizWorld. Retrieved November 23, 2014.
- ^'An Update on Adobe Fuse as Adobe Moves to the Future of 3D & AR Development'. Adobe. Retrieved 2020-10-20.
- ^'Fuse CC (Beta) Common questions'. Adobe. Retrieved 2020-10-20.
- ^ abKathleen Maher (March 12, 2014). 'Mixamo builds out end to end products, adds upgrades in time for GDC'. Graphic Speak. Retrieved November 23, 2014.
- ^'Fuse EULA'. Mixamo. March 18, 2014. Archived from the original on September 5, 2014. Retrieved November 23, 2014.
External links[edit]
- Official website