Cities Game

  

Cities XL
Developer(s)Monte Cristo
Publisher(s)Monte Cristo
SeriesCities XL
Platform(s)Microsoft Windows
Release
  • EU: October 8, 2009
Genre(s)City-building game, massively multiplayer online game
Mode(s)Single-player, multiplayer

Cities XL (originally Cities Unlimited) is a city-building video game developed by Monte Cristo as a sequel to their earlier title City Life. It was originally scheduled for release in the first quarter of 2009, but was eventually released on October 8, 2009.[1][2] The game allowed players to play online and interact with others on massive persistent planets, and to work together by trading resources or building blueprints in order to satisfy the needs of city inhabitants. However, on March 8, 2010 the online service was closed and the game became single-player only.

New cities game

Focus Home Interactive acquired the franchise in June 2010 and released Cities XL 2011 on October 14, 2010.[3] The third installment, Cities XL Platinum, was released on February 14, 2013. A new version, Cities XXL, was announced on November 15, 2014, and released on February 5, 2015.[4]

In Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible. The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Cities XL (originally Cities Unlimited) is a city-building video game developed by Monte Cristo as a sequel to their earlier title City Life. It was originally scheduled for release in the first quarter of 2009, but was eventually released on October 8, 2009. The game allowed players to play online and interact with others on massive persistent. Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.

Gameplay[edit]

Beginnings as MMO[edit]

Cities XL allowed players an option to play on a persistent online virtual community known as a planet which required a monthly subscription fee. As a member of a planet, players were able to build their cities in a virtual world populated by other subscribers, trade resources such as electricity with other players, work together to create structures such as the Eiffel Tower, and visit other cities as an avatar and host events.

On January 27, 2010 Monte Cristo announced due to a low subscription rate they would be closing the multiplayer online service, and they did so on March 8, 2010. A patch was released on the same day allowing players to use buses in single-player mode, as they had previously only been available in multiplayer mode.[5]

Zoning[edit]

Concept image of Cities XL.

The game offers the designation of three types of building lots: residential, commercial and industrial, each of which can have a different density. Residential lots are furthermore distinguished by four social classes: unskilled workers, skilled workers, executives, and elites. Before designating building lots, players are required to select which class of residents may live there. The social class chosen for a lot will not be modified by the simulation.

To create building lots, players can zone an area of the map in which, upon confirmation, individual building lots will be created by the game. Players can also plop building lots individually. A Mass Placement Tool has been announced in previews allowing players to select tags that define what categories of buildings they want to see created when outlining an area of lots.[6]

Transport[edit]

Cities XL allows players to create a road network of a variety of road types at many different angles and curvatures. Bridges and tunnels are also part of the simulator. Other transport options that were planned to be included in the game were airports, trains, ferries and subways.[7] An add-on introducing buses to the game was released in December 2009.[8]

Gameplay Extension Modules[edit]

Cities Games List

An unimplemented feature known as Gameplay Extension Modules (GEMs),[9] also referred to as Game Enhancement Modules,[10] were features, such as a ski resort or a beach, that would have been implemented into a city and managed in extra detail by the player. For example, in a ski resort GEM, it would have been possible to add ski lifts, restaurants, shelters, and ski-trails. It was planned that when a player was managing a GEM the main city simulation was stopped, but successful management of GEMs could help enhance a city.[11]

Development[edit]

Terrain[edit]

World view in Cities XL.

The terrain is composed of height maps, textures and a normal map. Instead of creating new tools, Monte Cristo relies on existing third-party tools like EarthSculptor, World Machine and GeoControl to generate unique realistic terrain before importing it into their terrain-editing software. In addition, middleware like SpeedTree has also been used for in-game afforestation. In an interview on September 11, 2007 Philippe Da Silva announced that Cities XL would include a large variety of maps and landscapes, which would allow players a greater depth with the types of cities they wanted to create.[12] A pre-released screen shot of an Aspen map confirmed that Cities XL would include snowy landscapes.

3D engine[edit]

Monte Cristo has made a 3D engine that allows lower-range PCs to run the game. The player may not have all the graphic options fully turned on but still get better quality visuals than City Life.

Release[edit]

In June 2007, a screenshot of a new city building game from Monte Cristo was posted in Philippe Da Silva's personal blog.[13] However, it was later revealed in a community website interview that it would not be called City Life 2, and was initially named Cities Unlimited to avoid confusion.[14] On April 15, 2008 it was announced that Cities Unlimited official game title would be Cities XL.[15] The game was released on October 8, 2009 in Oceania and in Europe, and on October 9, 2009 in North America.[1][2] Two different versions of the game were released, a standard edition and a limited edition. The limited edition contained extra content including additional landmarks, additional maps, and a poster.[16] A demo was also previously available.[17]

During the development of Cities XL, Monte Cristo maintained a developer blog and internet forums on their main website. Prior to the game's release, both the blog and user forum were closed and removed from public view. The company had stated that the community was not to worry, as they have 'saved all of the good posts', and would continue to maintain a presence on websites such as Simtropolis.[18]

Monte Cristo shut down in May 2010 following poor sales of Cities XL.[19]

Cities XL 2011[edit]

On June 25, 2010 it was announced that Focus Home Interactive had acquired the Cities XL franchise, and that a new version of Cities XL titled Cities XL 2011 would be released on October 14, 2010. New features included more buildings and maps, improved public transport, an enhanced tax system, and better trading options.[3]

Cities XL 2012[edit]

On July 11, 2011 the franchise's developers announced a new version of Cities XL titled Cities XL 2012. It became available on October 20, 2011 as a standalone game.[20] The new version includes new structures, new maps, a starter guide, opens the game to modding and allows players to share their mods. It is fully compatible with Cities XL 2011 version with a discounted upgrade available.[21] It was also simultaneously released as an expansion pack or update of Cities XL 2011.[22]

Cities XL Platinum[edit]

Cities XL Platinum was released on February 6, 2013, a sequel to Cities XL 2012 which adds 50 new buildings and new maps.

Cities XXL[edit]

Cities Game

On February 5, 2015 the franchise's developers released a new version of Cities XL titled Cities XXL.It features enhanced logic, and a few new buildings, with a new style for the user interface.

Reception[edit]

Aggregate scores
AggregatorScore
GameRankings68%[23]
Metacritic69 of 100[24]
Review scores
PublicationScore
1Up.comC+[25]
GamesMaster77%[24]
GameSpot6.0 of 10[26]
IGN8.1 of 10[27]
PC Gamer (UK)75%[24]
PC Zone66%[24]

Cities XL received average reviews.[24]IGN described the game as having 'pushed the genre in the right direction' with its 'friendlier learning curve' compared to the SimCity series. The review praised the ability to add curved roads, and the 'gorgeous' graphics, however, the multiplayer feature was described as 'shallow' and the subscription cost was questioned.[27]

Game

GameSpot praised Cities XL for 'taking a city builder online', but described the multiplayer feature as 'limited and overpriced', and the single-player mode as an 'afterthought'. The review criticised the limited trading options in single-player mode and commented that the graphics were 'bland'.[26]1UP.com also criticised the trading features of the game, and while the review did describe the graphics as 'fantastic', it concluded that Cities XL was being 'dragged down' by a lack of features.[25] Aggregate review websites give scores of 68.27% on GameRankings,[23] and 69 (out of 100) on Metacritic.[24]

See also[edit]

References[edit]

  1. ^ ab'CITIES XL'. Gamesindustry.biz. 2009-10-08. Retrieved 2009-10-11.
  2. ^ abNews Staff (2009-07-17). 'Cities XL PC release date confirmation'. GamingExcellence. Retrieved 2009-10-08.
  3. ^ ab'Focus Home Interactive announces Cities XL 2011'. Focus Home Interactive. 2010-07-04. Archived from the original on 2011-07-08. Retrieved 2010-09-21.
  4. ^'Cities XXL Announcement'. Facebook. 15 November 2014. Retrieved 15 November 2014.
  5. ^Faylor, Chris (2010-01-27). 'Cities XL Multiplayer Shutting Down'. Shacknews. Retrieved 2010-09-24.
  6. ^'GamingShogun Talks Cities XL with Patrick Marchal of Monte Cristo'. GamingShogun. 2008-08-05. Archived from the original on 2008-08-20. Retrieved 2009-09-08.
  7. ^Dirk (2009-09-23). 'Interview with Monte Cristo'. Simtropolis. Archived from the original on 2009-09-28. Retrieved 2009-09-24.
  8. ^Callaham, John (2009-12-08). 'Take the bus in Cities XL's new free content pack'. Big Download. Archived from the original on 2010-02-12. Retrieved 2010-02-17.
  9. ^'Monte Cristo Cities XL review'. Expert reviews. 2010-01-06. Retrieved 2010-09-24.
  10. ^Campos, Jason (2008-08-26). 'Cities XL First Look'. IGN. Retrieved 2009-07-09.
  11. ^Dirk (2009-04-24). 'CitiesXL First Impressions'. Simtropolis. Archived from the original on 2009-10-03. Retrieved 2009-10-02.
  12. ^Jirnsum (2007-09-11). 'SIMphoni Exclusive! Veil Slowly Lifts on Cities Unlimited'. SIMphoni. Archived from the original on 2008-08-07. Retrieved 2009-04-18.
  13. ^Philippe Da Silva (2007-06-11). 'City Builder games, where should the genre go?'. Philippe Da Silva. Archived from the original on 2007-09-29. Retrieved 2009-04-18.
  14. ^'Cities XL Q&A'. Simtropolis. 2009-04-23. Archived from the original on 2009-08-03. Retrieved 2009-09-25.
  15. ^'CITIES XL'. Gamesindustry.biz. 2007-04-17. Retrieved 2007-04-18.
  16. ^Schuster, Shawn (2009-08-09). 'Cities XL Limited Edition box contents revealed'. Massively. Archived from the original on 2010-10-04. Retrieved 2010-09-24.
  17. ^'Think massive, think online, think Cities XL'. Gamers Hell. 2009-09-01. Archived from the original on 2010-02-17. Retrieved 2010-09-24.
  18. ^Mathew (2009-09-03). 'Simtropolis - Cities XL website - first impressions'. Monte Cristo. Retrieved 2009-10-10.
  19. ^Priest, Simon (May 28, 2010). 'Cities XL developer Monte Cristo Games closes doors 'this week''. StrategyInformer. Archived from the original on June 9, 2010. Retrieved September 25, 2010.
  20. ^[1] Cities Xl 2012, Release Date
  21. ^'Cities XL 2012 unveiled with. images!'. Cities XL Official Website. 13 July 2011. Archived from the original on 31 October 2012. Retrieved 11 October 2011.
  22. ^'Cities XL Download Center'. Cities XL Official Website. Archived from the original on October 31, 2012. Retrieved October 11, 2011.
  23. ^ ab'Cities XL'. GameRankings. Retrieved 2011-02-06.
  24. ^ abcdef'Cities XL'. Metacritic. Retrieved 2011-02-06.
  25. ^ abSharkey, Scott (2009-11-25). 'Cities XL Review'. 1UP.com. Archived from the original on 2012-10-18. Retrieved 2011-02-06.
  26. ^ abTodd, Brett (2009-10-17). 'Cities XL Review'. GameSpot. Archived from the original on 2009-10-22. Retrieved 2011-02-06.
  27. ^ abHabib, Jon (2009-10-14). 'Cities XL Review'. IGN. Archived from the original on 2011-12-04. Retrieved 2011-02-06.

External links[edit]

Game
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Cities_XL&oldid=1037107986'

Cities Game

Build a city from scratch!

There are two modes in Cities Skylines. The first one is sandbox which basically gives you a green light to build and run your city any way you want. If you are up for some trials, though, you can choose a scenario mode that will task you with certain mission. Completing them will bring you money and give you access to new structures and services. You can choose from several maps with different terrain that opens up new possibilities and poses new challenges depending on how exactly you plan to lay out your future settlement.

Just like in many other simulators of the sort, it all starts with a road. Near it, you can build your first facilities and houses that will attract residents. At the beginning, there won’t be many of them and their needs won’t be very complex. The main thing that interests your citizens right now is survival, so make sure they have basic comforts – electricity, clean water and food. There are several ways to produce power, including windmills, water turbines and nuclear stations. They all come with their advantages and drawbacks, so you have to balance all the pros and cons and choose the best possible option. Actually, this is much what you are about to do with all the rest, so prepare to scramble your brain and be resourceful!

Expand infrastructure, solve problems, reach prosperity!

Your city needs money to expand. That means you have to establish some industry to get your first profits. Depending on the landscape, it can be mining, logging, fishing – skip through the menu to see what kinds of structures are available at the moment. As the settlement grows and there are more and more dwellers coming to live here, their desires will also evolve. To ensure everyone’s safety, you need to add fire and police stations as well as healthcare facilities. There should be shops where locals will be able to buy everything they need, gas stations to fill their cars and educational establishment to teach the young generation. For all that to work seamlessly, you have to take care of a smoothly functioning road system. Make sure there are enough junctions to avoid traffic jams.

Finally, people need to relax after a hard working day and spend their free time somewhere. They won’t be happy and the residential areas won’t evolve if you don’t add some park zones, playgrounds and entertainments. Bars, restaurants, night clubs and other buildings of the kind will significantly increase the attractiveness of the district. But note that certain structures may have an undesired effect on the surrounding territory. They may produce a lot of noise or add to the crime level, so you have to take care of those issues as well. Take measures to make residential zones ecologically friendly – nobody wants to live in a polluted environment. Balancing all these things out sounds like a lot of work and mistakes are inevitable. Keep playing, hone your management skills – and you will definitely make a great mayor in Cities Skylines!